Spell
ContinuousEbon Sun
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2527
If a face-up monster(s) you control is destroyed by battle or card effect: You can gain LP equal to their combined original ATK. If a monster(s) is Special Summoned face-up from your GY (except during the Damage Step): You can target 1 of them; it gains 1000 ATK. If a Spell/Trap(s) is discarded from your hand to your GY (except during the Damage Step): You can target 1 of them; add it to your hand. You can only use each effect of "Ebon Sun" once per turn.
Ebon Sun — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 53 · Deck: 57 · Meta: provisional
- Primary role: Recovery/Recursion
Why it scores here
Ebon Sun is a Continuous Spell whose three effects are reactive: it gains LP when your face-up monsters are destroyed, gives +1000 ATK to a monster Special Summoned from your GY, and returns a discarded Spell/Trap from hand to hand. Its value comes from converting losses and discards into recovered resources, not from opening a board, so the combo-conversion and interaction axes stay low. Its 147-deck presence and 1-3 copy spread confirm that it is a routinely run, cheap staple, but that inclusion is not treated as proof of raw power (guardrail 3). Its ATK and rarity earn nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Played in 147 recent decks across 44 archetypes, so it is reliably in hand, but there is no searcher and no starter data (observed; text-based inference for the rest). |
| Combo & Conversion | 35 | Text only: it converts destruction, GY Special Summons and discards into value but builds no board by itself, and there are no combo examples (inference). |
| Resource Economy | 55 | The discard-to-hand effect is a real +1 card recovery, and the LP gain is a partial offset; no netCardAdvantage data (inference). |
| Effect & Interaction | 15 | No negation, removal or hand-trap reach, only a passive continuous effect (verified from text). |
| Material Utility | 0 | A Spell Card cannot be used as Xyz, Link or Synchro material, so the body contributes nothing here (verified from card type). |
| Resilience & Flexibility | 55 | Three independent once-per-turn effects can stay live across turns, but a single Continuous Spell removal or negate shuts all of them off (inference from text). |
| Deck-Building Efficiency | 85 | No garnets or locks, 1-3 copies are used, and it is splashable and generic across 44 archetypes (observed from deck distribution). |
Calculation
Weight profile: Recovery/Recursion primary; no secondary role blended. Intrinsic ≈ 53, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Three independent once-per-turn recovery effects that convert destruction, GY Special Summons and discards into value
- Generic across 44 archetypes with 1-3 copies and no garnets, so it is cheap to run
- Real observed inclusion (147 decks) confirms it is a practical staple
Weaknesses
- No board presence or disruption on its own
- Passive: value only arrives when your cards are destroyed, Special Summoned from the GY or discarded
- A single Continuous Spell removal or negate turns off all three effects
- Can't serve as material
Counters / choke points
- Continuous Spell removal or destruction
- Spell/Trap-based negation of the continuous effect
Best use
Passive recovery/recursion Continuous Spell. Decks: Phantom Beast (Chimera), Memento, Dark Magician, Silent Magician, Silent Swordsman, Shining Sarcophagus. Suggested copies: 2.
Evidence & gaps
- Verified: Continuous Spell with three once-per-turn effects (card text); Cannot be used as material (Spell Card type)
- Observed: Appears in 147 recent decks across 44 archetypes; Average 1.67 copies per deck, mode 2; Gameplay type 7 accounts for 94.6% of decks
- Inferred: Recovery/Recursion is the primary role; Passive triggers depend on the opponent or own board events; A Continuous Spell removal shuts off all three effects
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion inferred from the deck sample only no average starter count or netCardAdvantage data no rulings data for the Damage Step exception






